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Volume: 11 Issue 03 March 2025
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Recreate And Explore A Dynamic, Procedurally Generated World With Real-time Physics And Environmental Simulations Using Unreal Engine 5
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Author(s):
Mrs.R.Ranitha | Sriram Manikandan C | Santhosh M | Raphael D | Vishnu R
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Keywords:
Procedural Generation,Real-time Physics, Dynamic Environments, Unreal Engine 5, Blueprints, C++, Chaos Physics, Niagara VFX, Replayability, Realism, Scalability, Performance Optimization, Open-world Simulation, AI-driven World-building
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Abstract:
Problem Statement: Conventional Gaming Landscapes Are Frequently Static, Constraining Both Replayability And Realism. Objective: Create A Procedurally Generated Scene Using Real-time Physics And Dynamic Environmental Simulations In Unreal Engine 5.
Other Details
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Paper id:
IJSARTV11I3102845
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Published in:
Volume: 11 Issue: 3 March 2025
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Publication Date:
2025-03-20
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