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Volume 10 Issue 12 December 2024
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2D GAME WITH PROCEDURALLY GENERATED LEVELS
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Author(s):
Sachin Hegde | Satish Badhe | Rohit Vijay | Shubham Khanzode
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Keywords:
PCG, Procedural Generation, Content Generation, Perlin Noise, Cellular Automata
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Abstract:
This Paper Explores The Idea Of Procedural Generation Through A 2d Game We Developed. The Idea Of Procedural Generation Is Touched Upon And Is Explored A Bit In The Context Of World Generation. Building Huge Worlds In Video Games Has Grown Increasingly Di
Other Details
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Paper id:
IJSARTV3I515397
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Published in:
Volume: 3 Issue: 5 May 2017
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Publication Date:
2017-05-27
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