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Volume 10 Issue 12 December 2024


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2D GAME WITH PROCEDURALLY GENERATED LEVELS

  • Author(s):

    Sachin Hegde | Satish Badhe | Rohit Vijay | Shubham Khanzode

  • Keywords:

    PCG, Procedural Generation, Content Generation, Perlin Noise, Cellular Automata

  • Abstract:

    This Paper Explores The Idea Of Procedural Generation Through A 2d Game We Developed. The Idea Of Procedural Generation Is Touched Upon And Is Explored A Bit In The Context Of World Generation. Building Huge Worlds In Video Games Has Grown Increasingly Di

Other Details

  • Paper id:

    IJSARTV3I515397

  • Published in:

    Volume: 3 Issue: 5 May 2017

  • Publication Date:

    2017-05-27


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